• Summer Party 2010

    Posted on July 15th, 2010 Gunnar No comments

    Fellow friends and colleagues in the video game industry,

    the summer has come, the football world cup has gone and we’re all still here, sweating in the sun. In order to provide a little distraction from the heat, the IGDA Munich would like to invite you all to join us for a barbecue and free drinks at the Isar shore.

    Date: Thu, 05 August 2010
    Place: Reality Twist GmbH, Berg-Am-Laim-Str. 64, 81673 Munich (Map)
    Time: 18:00

    The objective of IGDA events is to get to know each other, to get informed together, to exchange opinions and to socialise while having as much fun as possible doing so.

    Since it’s summer time now, the sun is shining and temperatures are rising, we thought it might be a good idea not to stay indoors and instead have a nice barbecue. We will bring BBQs – drinks and food are taken care of by Artificial Technology, Reality Twist and the Cluster audiovisuelle Medien, while stocks last. Feel free to bring your own meat or vegetables for your taste too.

    We are looking forward to your numerous appearances and would like to ask you, to please let us know per Email, on our website or via our Facebook and LinkedIn groups if you’re coming by.

    Your
    IGDA Munich Team

    Hendrik Lesser, Christian Kluckner, Frank Gwosdz, Gunnar Struch

  • October Meeting - “Art & Design”

    Posted on October 7th, 2009 Gunnar No comments

    Fellow friends and colleagues in the video game industry,

    Now, that the Oktoberfest is almost over and people return back to their normal lives, we thought it might be just the time to have a new IGDA Munich chapter meeting.

    Date: Wed, 21 October 2009
    Place: Chimera Entertainment
    Augsburger Str. 8, 80337 Munich (Map)
    Time: 19:30

    The objective of IGDA events is to get to know each other, to get informed together, to exchange opinions and to socialise while having as much fun as possible doing so.

    The topic of this chapter meeting is “Art and Design” and these are the presentations:

    Clemens Hochreiter (Reality Twist) : “Modo als 3D Tool für die Spielebranche”
    Markus Hof (CipSoft) : “Episodischer Content für konsistente Welten”

    We are taking care of drinks and food and we are looking forward to your numerous appearances and would like to ask you, to please let us know per Email, on our website or via our Facebook and LinkedIn groups if you’re coming by.

    On another matter, we are happy to see the new IGDA Chapter Switzerland has been founded last week. They are still looking for speakers for their first meeting titled “Starting the game” on 6 November. If you feel interested, please send us an Email. We wish them good luck with their plans and hope to see more chapters opening all over the world.

    Your
    IGDA Munich Team

    Hendrik Lesser, Christian Kluckner, Frank Gwosdz, Gunnar Struch

  • IGDA Munich Beer Garden Meeting - July 28th

    Posted on July 16th, 2009 Gunnar 1 comment

    Fellow friends and colleagues in the video game industry,

    the summer is here and now, as we’re rushing to the beer gardens on weekends, we would like to invite you to the IGDA Munich beer garden 2009 with Marchsreiter Communications.

    Date: Tue, 28 July 2009
    Place: Marchsreiter Communications, Guldeinstr. 41a, 80339 Munich (Map)
    Time: 19:00

    The objective of IGDA events is to get to know each other, to get informed together, to exchange opinions and to socialise while having as much fun as possible doing so.

    Since its summer now, the sun is shining and temperatures are rising, we thought it might be a good idea not to stay indoors and instead have an evening in a beer garden. We’d like to send out a special Thanks to Dieter Marchsreiter, who we’re teaming up with again for the second IGDA beer garden experience, sharing an evening of cold beer, suckling pig and hearty pretzels.

    Drinks and food are taken care of by Trinigy, the Cluster Audiovisuelle Medien here in Munich and Marchsreiter Communications, who are organising the event, while stocks last. We are looking forward to your numerous appearances and would like to ask you, to please let us know per Email, on our new website or via our Facebook and LinkedIn groups if you’re coming by.

    Your
    IGDA Munich Team

    Hendrik Lesser, Christian Kluckner, Frank Gwosdz, Gunnar Struch

  • Summer Meeting - Summary

    Posted on June 9th, 2009 Gunnar No comments

    Fellow friends and colleagues in the video game industry,

    our last IGDA Munich Chapter meeting took place on Wednesday, June 3 in the rooms of Chimera Entertainment and the Videospielkultur e.V.  Thanks to middleware developer Trinigy, we were able to serve fresh food and beverages to our guests from all over the game development community.

    With about 30 attendants, the event was well visited. The first lecture by Daniel Renner (Artificial Technology) gave an overview on tools, middleware and engines of all pricing ranges for a diversity of tasks. The matter of price was of special interest in the following discussion, nevertheless experiences in matters of middleware were exchanged aswell.

    The second lecture by Siavash Sefid-Rodi, a graduate student working on his thesis at Artificial Technology, dealt explicitly with the topic of pathfinding. He detailed the advantages and disadvantages of classical and modern approaches on pathfinding and finally recommended a combination of both.

    We received lots of positive feedback and people are looking forward to the next event.

    Also, we are still looking for topics for the next IGDA Munich Chapter Meeting and would be glad to receive proposals and lectures. It is anticipated to take place in September, watch out for the notification. We hope to see you soon!

    Your
    IGDA Munich Team
    Hendrik Lesser, Christian Kluckner, Frank Gwosdz and Gunnar Struch

    Keep on Gaming!
    (If you are interested in the lecture materials, please let us know and we will send them to you.)

    P.S.: Make sure to subscribe to our Facebook and LinkedIn groups.

    Also, we would like to point out two events that are worth visiting:

    The Games Lounge is taking place bi-weekly in the rooms of Chimera Entertainment and the Videospielkultur e.V. It’s offering the opportunity to play games cooperatively in an open group. You will be able to play a game or two from the sizable archive of the VSK and enjoy the evening with nice people and a drink. Please find more information about the VSK and the Games Lounge here: www.videospielkultur.org

    The Game Camp Munich 2009 is the first Bar Camp for the German games industry. That means, that the sequence and content of the evening’s proceedings are being selected by the attendants. Moreover there is a Demo Session for developer and student teams and an after show party and networking event. There is free attendance for up to 200 participants. The Game Camp takes place in the rooms of Microsoft in Unterschleißheim. For application and further information please see: www.gamecampmunich.de